Systems • Simulation • Graphics • Networking
Systems-focused developer building simulations, rendering pipelines, and low-level tools. Currently developing a drone swarm simulation (light show system) and a modular engine in C. I build systems from scratch to understand how they work internally — from math and physics to performance and architecture.
Python (Advanced)
C (Systems Level)
Systems Programming
Physics Simulation
Rendering Pipelines
Networking
Data Structures
Real-Time Systems
Applied Math & Physics
Engine Architecture
Git
Linux
OpenGL (conceptual)
Raylib
Socket Programming
Simulation of autonomous drone coordination for light shows. Converts image input into spatial formations and controls multiple agents to organize into patterns. Focused on swarm behavior, motion systems, and large-scale coordination.
Python • Simulation • Systems Design
Custom-built framework for rapid simulation and game prototyping. Designed to explore engine architecture, modular systems, rendering, and reusable abstractions. Currently evolving into a C-based engine (FlexC).
Python • Pygame
View on GitHub →Over three years of self-directed learning through building complete systems from scratch, including rendering pipelines, physics simulations, networking infrastructure, and modular engine architectures. Focused on internal mechanics, performance trade-offs, and building systems from first principles instead of relying solely on high-level abstractions.
Drone systems, swarm simulation, robotics-oriented engineering, engine design, and low-level system architecture. Exploring how complex systems behave, scale, and interact.