Dewansh

Systems • Simulation • Graphics • Networking

B.Tech CSIT student focused on systems-level engineering, rendering pipelines, physics simulations, and low-level architectural design. I build complete implementations from scratch to deeply understand performance, structure, and system interaction.

Email GitHub Delhi, India

Core Skills

Languages

Python (Advanced)
C (Systems Level)

Core Domains

Systems Programming
Physics Simulation
Rendering Pipelines
Networking

Concepts

Data Structures
Real-Time Systems
Applied Math & Physics
Engine Architecture

Tools

Git
Linux
Socket Programming
Pygame

Featured Projects

pygame_template Framework

Modular Pygame-based framework built to eliminate repetitive boilerplate and accelerate simulation prototyping. Includes custom sprite systems, collision handling, reusable utilities, and experimental 3D rendering support.

Python • Pygame

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Software 3D Renderer

CPU-based rendering pipeline implemented without GPU APIs. Built to understand matrix transformations, projection systems, rasterization, and performance trade-offs in graphics pipelines.

Python

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Neural Network From Scratch

Implemented a multi-layer perceptron and backpropagation manually to understand gradient-based optimization and learning mechanics without relying on high-level ML frameworks.

Python • NumPy

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Minimal HTTP Server

Lightweight HTTP server built using raw sockets to understand request parsing, protocol structure, and low-level networking behavior.

Python • Socket Programming

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Other Work

Physics simulations (particle systems, spring systems, cloth simulation)
Mathematical visualizations (Mandelbrot, Dragon Curve, fractals)
CNC-style toolpath generator
WhatsApp Chat to JSON parser
Simulation-based mini games and experiments

Independent Systems & Graphics Development

Over three years of self-directed learning through building complete systems from scratch, including rendering pipelines, physics simulations, networking infrastructure, and modular engine architectures. Focused on internal mechanics, performance trade-offs, and structural clarity.

Technical Interests

Robotics experimentation, 3D printing, simulation systems, and exploratory engine design. Continuous exploration of low-level architectural systems.