Systems • Simulation • Graphics • Networking
B.Tech CSIT student focused on systems-level engineering, rendering pipelines, physics simulations, and low-level architectural design. I build complete implementations from scratch to deeply understand performance, structure, and system interaction.
Python (Advanced)
C (Systems Level)
Systems Programming
Physics Simulation
Rendering Pipelines
Networking
Data Structures
Real-Time Systems
Applied Math & Physics
Engine Architecture
Git
Linux
Socket Programming
Pygame
Modular Pygame-based framework built to eliminate repetitive boilerplate and accelerate simulation prototyping. Includes custom sprite systems, collision handling, reusable utilities, and experimental 3D rendering support.
Python • Pygame
View on GitHub →CPU-based rendering pipeline implemented without GPU APIs. Built to understand matrix transformations, projection systems, rasterization, and performance trade-offs in graphics pipelines.
Python
View on GitHub →Implemented a multi-layer perceptron and backpropagation manually to understand gradient-based optimization and learning mechanics without relying on high-level ML frameworks.
Python • NumPy
View on GitHub →Lightweight HTTP server built using raw sockets to understand request parsing, protocol structure, and low-level networking behavior.
Python • Socket Programming
View on GitHub →Over three years of self-directed learning through building complete systems from scratch, including rendering pipelines, physics simulations, networking infrastructure, and modular engine architectures. Focused on internal mechanics, performance trade-offs, and structural clarity.
Robotics experimentation, 3D printing, simulation systems, and exploratory engine design. Continuous exploration of low-level architectural systems.